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script.js
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////////////////////////////////////
// Preload.
////////////////////////////////////
const images = [
'Images/Background/ringBackground.jpg',
'Images/Boxer1Element/idle/boxing1Idle.png',
'Images/Boxer1Element/punchLeft/__Boxing04_PunchLeft_000.png',
'Images/Boxer1Element/punchLeft/__Boxing04_PunchLeft_001.png',
'Images/Boxer1Element/punchLeft/__Boxing04_PunchLeft_002.png',
'Images/Boxer1Element/punchLeft/__Boxing04_PunchLeft_003.png',
'Images/Boxer1Element/punchLeft/__Boxing04_PunchLeft_004.png',
'Images/Boxer1Element/punchLeft/__Boxing04_PunchLeft_005.png',
'Images/Boxer2Element/idle/boxer2Idle.png',
'Images/Boxer2Element/punch/__Boxer2_Punch1_000.png',
'Images/Boxer2Element/punch/__Boxer2_Punch1_001.png',
'Images/Boxer2Element/punch/__Boxer2_Punch1_002.png',
'Images/Boxer2Element/punch/__Boxer2_Punch1_003.png',
'Images/Boxer2Element/punch/__Boxer2_Punch1_004.png',
'Images/Boxer2Element/punch/__Boxer2_Punch1_005.png',
'Images/Boxer2Element/punch/__Boxer2_Punch1_006.png',
'Images/Boxer2Element/punch/__Boxer2_Punch1_007.png',
];
function preloadImages(urls) {
urls.forEach(function(url) {
var img = new Image();
img.src = url;
});
};
preloadImages(images);
////////////////////////////////////
// Variables.
////////////////////////////////////
let score1 = 0;
let score2 = 0;
let maxScore = 100;
let gameEnded = false;
let decrementInterval;
let keyIsPressedPlayer1 = false;
let keyIsPressedPlayer2 = false;
////////////////////////////////////
// Récupération des éléments HTML.
////////////////////////////////////
playMusicButton.addEventListener('click', () => {
if (backgroundMusic.paused) {
backgroundMusic.play();
playMusicButton.src = 'Music/sound.png';
} else {
backgroundMusic.pause();
playMusicButton.src = 'Music/sound--off.png';
}
});
document.getElementById('player1').addEventListener('click', () => {
if (!gameEnded) {
score1++;
updateScoreAndLifeBar(score1, 'score1', 'lifeBar1');
resetDecrementInterval();
checkGameOver();
}
});
document.getElementById('player2').addEventListener('click', () => {
if (!gameEnded) {
score2++;
updateScoreAndLifeBar(score2, 'score2', 'lifeBar2');
resetDecrementInterval();
checkGameOver();
}
});
document.addEventListener('keydown', (event) => {
if (!gameEnded) {
if (event.key === 'q' || event.key === 'Q') {
if (!keyIsPressedPlayer1) {
keyIsPressedPlayer1 = true;
score1++;
updateScoreAndLifeBar(score1, 'score1', 'lifeBar1');
resetDecrementInterval();
checkGameOver();
playAnimation('player1');
}
} else if (event.key === 'm' || event.key === 'M') {
if (!keyIsPressedPlayer2) {
keyIsPressedPlayer2 = true;
score2++;
updateScoreAndLifeBar(score2, 'score2', 'lifeBar2');
resetDecrementInterval();
checkGameOver();
playAnimation('player2');
}
}
}
});
document.addEventListener('keyup', (event) => {
// Réinitialise l'état de la touche pour le joueur 1 et 2 si keyisPressed
if (event.key === 'q' || event.key === 'Q') {
keyIsPressedPlayer1 = false;
} else if (event.key === 'm' || event.key === 'M') {
keyIsPressedPlayer2 = false;
}
});
////////////////////////////////////
// Fonction playAnimation.
////////////////////////////////////
const playAnimation = (playerId) => {
// Animation du joueur spécifié.
const player = document.getElementById(playerId);
const playerImg = player.querySelector('.animation');
playerImg.classList.add('playing-animation');
setTimeout(() => {
playerImg.classList.remove('playing-animation');
}, 100);
};
////////////////////////////////////
// Fonction resetDecrementInterval.
////////////////////////////////////
const resetDecrementInterval = () => {
clearInterval(decrementInterval);
decrementInterval = setInterval(() => {
if (!gameEnded) {
if (score1 > 0) {
score1--;
updateScoreAndLifeBar(score1, 'score1', 'lifeBar1');
checkGameOver();
}
if (score2 > 0) {
score2--;
updateScoreAndLifeBar(score2, 'score2', 'lifeBar2');
checkGameOver();
}
}
}, 250);
};
////////////////////////////////////
// Fonction updateScoreAndLifeBar.
////////////////////////////////////
const updateScoreAndLifeBar = (score, scoreElementId, lifeBarElementId) => {
score = Math.max(score, 0);
document.getElementById(scoreElementId).innerText = score;
const lifeBar = document.getElementById(lifeBarElementId);
const innerBar = lifeBar.querySelector('.inner-bar');
const percentage = ((maxScore - score) / maxScore) * 100;
// Ajouter une classe en fonction du pourcentage pour gérer le style en CSS
lifeBar.classList.toggle('red', percentage <= 30);
lifeBar.classList.toggle('yellow', percentage > 30 && percentage <= 60);
lifeBar.classList.toggle('green', percentage > 60);
innerBar.style.width = percentage + '%';
};
////////////////////////////////////
// Fonction checkGameOver.
////////////////////////////////////
const checkGameOver = () => {
const lifeBar1 = document.getElementById('lifeBar1');
const lifeBar2 = document.getElementById('lifeBar2');
// Vérification si la barre de vie du joueur 1 et du joueur 2 est complètement déchargée.
const isPlayer1Dead = parseInt(lifeBar1.querySelector('.inner-bar').style.width) <= 0;
const isPlayer2Dead = parseInt(lifeBar2.querySelector('.inner-bar').style.width) <= 0;
// Termine le jeu si l'un des joueurs atteint le score maximum et perd toute sa vie.
if ((score1 >= maxScore && isPlayer1Dead) || (score2 >= maxScore && isPlayer2Dead)) {
endGame();
}
};
////////////////////////////////////
// Fonction endGame.
////////////////////////////////////
const endGame = () => {
gameEnded = true;
const winnerMessage = document.getElementById('winner-message');
const overlay = document.getElementById('overlay');
const playMusicButton = document.getElementById('playMusicButton');
const backgroundMusic = document.getElementById('backgroundMusic');
// Déterminer le gagnant en fonction des scores.
if (score1 >= maxScore) {
winnerMessage.innerText = 'Boxer 1 has won!';
} else {
winnerMessage.innerText = 'Boxer 2 has won!';
}
overlay.style.display = 'flex';
backgroundMusic.pause();
backgroundMusic.currentTime = 0;
playMusicButton.src = 'Music/sound--off.png';
};
////////////////////////////////////
// Fonction restartGame.
////////////////////////////////////
const restartGame = () => {
score1 = 0;
score2 = 0;
gameEnded = false;
document.querySelector('.container').style.filter = 'none';
document.getElementById('overlay').style.display = 'none';
updateScoreAndLifeBar(score1, 'score1', 'lifeBar1');
updateScoreAndLifeBar(score2, 'score2', 'lifeBar2');
};