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Nino.Unity/Packages/com.jasonxudeveloper.nino
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<LangVersion >9</LangVersion >
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<PackageId >Nino.Serialization</PackageId >
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<GeneratePackageOnBuild >false</GeneratePackageOnBuild >
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- <Version >3.3.8 </Version >
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+ <Version >3.3.9 </Version >
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<Title >Nino.Serialization</Title >
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<Authors >JasonXuDeveloper</Authors >
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<Description >High performance and low size binary serialization solution, especially for Unity.</Description >
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<PackageId >Nino.Generator</PackageId >
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<IncludeBuildOutput >true</IncludeBuildOutput >
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<GeneratePackageOnBuild >false</GeneratePackageOnBuild >
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- <Version >3.3.8 </Version >
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+ <Version >3.3.9 </Version >
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<Title >Nino.Generator</Title >
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<Authors >JasonXuDeveloper</Authors >
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<Description >Source Generator for the high performance and low size binary serialization solution, especially for Unity.</Description >
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{
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"name" : " com.jasonxudeveloper.nino" ,
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- "version" : " 3.3.8 " ,
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+ "version" : " 3.3.9 " ,
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"displayName" : " Nino" ,
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"description" : " Ultimate high-performance binary serialization library for C#." ,
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"unity" : " 2022.3" ,
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<IncludeContentInPack >true</IncludeContentInPack >
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<PackageId >Nino</PackageId >
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<GeneratePackageOnBuild >false</GeneratePackageOnBuild >
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- <Version >3.3.8 </Version >
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+ <Version >3.3.9 </Version >
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<Title >Nino</Title >
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<Authors >JasonXuDeveloper</Authors >
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<Description >High performance and low size binary serialization solution, especially for Unity.</Description >
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using System . Reflection ;
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- [ assembly: AssemblyVersion ( "3.3.8 " ) ]
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- [ assembly: AssemblyFileVersion ( "3.3.8 " ) ]
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+ [ assembly: AssemblyVersion ( "3.3.9 " ) ]
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+ [ assembly: AssemblyFileVersion ( "3.3.9 " ) ]
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