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<LangVersion >9</LangVersion >
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<PackageId >Nino.Serialization</PackageId >
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<GeneratePackageOnBuild >true</GeneratePackageOnBuild >
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- <Version >2.1.4 </Version >
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+ <Version >2.1.5 </Version >
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<Title >Nino.Serialization</Title >
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<Authors >JasonXuDeveloper</Authors >
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<Description >High performance and low size binary serialization solution, especially for Unity.</Description >
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<PackageId >Nino.Generator</PackageId >
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<IncludeBuildOutput >true</IncludeBuildOutput >
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<GeneratePackageOnBuild >true</GeneratePackageOnBuild >
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- <Version >2.1.4 </Version >
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+ <Version >2.1.5 </Version >
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<Title >Nino.Generator</Title >
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<Authors >JasonXuDeveloper</Authors >
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<Description >Source Generator for the high performance and low size binary serialization solution, especially for Unity.</Description >
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<IncludeContentInPack >true</IncludeContentInPack >
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<PackageId >Nino</PackageId >
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<GeneratePackageOnBuild >true</GeneratePackageOnBuild >
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- <Version >2.1.4 </Version >
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+ <Version >2.1.5 </Version >
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<Title >Nino</Title >
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<Authors >JasonXuDeveloper</Authors >
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<Description >High performance and low size binary serialization solution, especially for Unity.</Description >
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using System . Reflection ;
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- [ assembly: AssemblyVersion ( "2.1.4 " ) ]
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- [ assembly: AssemblyFileVersion ( "2.1.4 " ) ]
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+ [ assembly: AssemblyVersion ( "2.1.5 " ) ]
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+ [ assembly: AssemblyFileVersion ( "2.1.5 " ) ]
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