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Broken Map Tiles cached? #189

Closed Answered by codeOfJannik
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@JaffaKetchup Apparently there is no problem that broken tiles are cached. We were able to reolve the behaviour by:

  1. Adding a RetryClient as HttpClient of the TileProvider
  2. Emit a reset event on the TileLayer once we detect a network connected event (disconnected -> connected)

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