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[删除]1. 删除无效的配置文件
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Assets/Hotfix/Config/Generate/DefineFromExcel2.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using LuBan.Runtime;
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using GameFrameX.Config;
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using SimpleJSON;
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namespace Hotfix.Config
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{
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public sealed partial class LLKLayout : LuBan.Runtime.BeanBase
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{
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public LLKLayout(int Col, int Row)
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{
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this.Col = Col;
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this.Row = Row;
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PostInit();
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}
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public LLKLayout(JSONNode _buf)
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{
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{ if(!_buf["col"].IsNumber) { throw new SerializationException(); } Col = _buf["col"]; }
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{ if(!_buf["row"].IsNumber) { throw new SerializationException(); } Row = _buf["row"]; }
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// Localization Key Begin
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// Localization Key End
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PostInit();
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}
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public static LLKLayout DeserializeLLKLayout(JSONNode _buf)
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{
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return new LLKLayout(_buf);
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}
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/// <summary>
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/// 列
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/// </summary>
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public int Col { private set; get; }
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/// <summary>
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/// 行
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/// </summary>
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public int Row { private set; get; }
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public const int __ID__ = -505574955;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(TablesComponent tables)
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{
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "col:" + Col + ","
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+ "row:" + Row + ","
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+ "}";
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}
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partial void PostInit();
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}
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}

Assets/Hotfix/Config/Generate/ai.BehaviorTree.cs.meta renamed to Assets/Hotfix/Config/Generate/LLKLayout.cs.meta

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using LuBan.Runtime;
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using GameFrameX.Config;
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using SimpleJSON;
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namespace Hotfix.Config
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{
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/// <summary>
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/// 取两个值的范围:<br/>1,3 就相当于[1,3)
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/// </summary>
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public sealed partial class RangeTowNumber : LuBan.Runtime.BeanBase
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{
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public RangeTowNumber(int Range1, int Range2)
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{
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this.Range1 = Range1;
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this.Range2 = Range2;
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PostInit();
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}
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public RangeTowNumber(JSONNode _buf)
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{
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{ if(!_buf["range_1"].IsNumber) { throw new SerializationException(); } Range1 = _buf["range_1"]; }
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{ if(!_buf["range_2"].IsNumber) { throw new SerializationException(); } Range2 = _buf["range_2"]; }
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// Localization Key Begin
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// Localization Key End
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PostInit();
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}
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public static RangeTowNumber DeserializeRangeTowNumber(JSONNode _buf)
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{
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return new RangeTowNumber(_buf);
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}
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/// <summary>
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/// 范围1
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/// </summary>
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public int Range1 { private set; get; }
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/// <summary>
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/// 范围2
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/// </summary>
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public int Range2 { private set; get; }
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public const int __ID__ = 601676584;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(TablesComponent tables)
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{
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "range1:" + Range1 + ","
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+ "range2:" + Range2 + ","
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+ "}";
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}
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partial void PostInit();
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}
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}

Assets/Hotfix/Config/Generate/AudioType.cs.meta renamed to Assets/Hotfix/Config/Generate/RangeTowNumber.cs.meta

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using LuBan.Runtime;
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using GameFrameX.Config;
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using SimpleJSON;
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namespace Hotfix.Config
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{
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/// <summary>
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/// 用于资源在游戏内的名字展示,以及资源在目录下的资产名称
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/// </summary>
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public sealed partial class ResourceCKBean : LuBan.Runtime.BeanBase
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{
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public ResourceCKBean(string Content, string FileName)
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{
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this.Content = Content;
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this.FileName = FileName;
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PostInit();
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}
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public ResourceCKBean(JSONNode _buf)
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{
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{ if(!_buf["content"].IsString) { throw new SerializationException(); } Content = _buf["content"]; }
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{ if(!_buf["file_name"].IsString) { throw new SerializationException(); } FileName = _buf["file_name"]; }
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// Localization Key Begin
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// Localization Key End
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PostInit();
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}
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public static ResourceCKBean DeserializeResourceCKBean(JSONNode _buf)
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{
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return new ResourceCKBean(_buf);
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}
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/// <summary>
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/// 名字
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/// </summary>
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public string Content { private set; get; }
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/// <summary>
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/// 对应资源的文件名
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/// </summary>
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public string FileName { private set; get; }
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public const int __ID__ = -1539577370;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(TablesComponent tables)
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{
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "content:" + Content + ","
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+ "fileName:" + FileName + ","
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+ "}";
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}
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partial void PostInit();
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}
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}

Assets/Hotfix/Config/Generate/ai.BinaryOperator.cs.meta renamed to Assets/Hotfix/Config/Generate/ResourceCKBean.cs.meta

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