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[增加]1. 增加编辑器程序集
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Assets/Editor/Unity.Editor.asmdef

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{
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"name": "Unity.Editor",
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"rootNamespace": "Unity.Editor",
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"references": [
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"YooAsset.Editor",
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"YooAsset.Runtime",
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"HybridCLR.Editor",
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"GameFrameX.Editor",
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"GameFrameX.Runtime"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}

Assets/Editor/Unity.Editor.asmdef.meta

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