@@ -13,35 +13,36 @@ namespace Hotfix.UI
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/// <summary>
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/// 代码生成的UI代码UILogin
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/// </summary>
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+ [ DisallowMultipleComponent ]
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public sealed partial class UILogin : UGUI
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{
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public GameObject self { get ; private set ; }
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#region Properties
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- [ SerializeField ] [ UGUIElementProperty ( "UserName" ) ] private UnityEngine . UI . InputField mUserName ;
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- public UnityEngine . UI . InputField m_UserName { get { return mUserName ; } }
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-
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[ SerializeField ] [ UGUIElementProperty ( "UserName/Placeholder" ) ] private UnityEngine . UI . Text mUserName__Placeholder ;
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public UnityEngine . UI . Text m_UserName__Placeholder { get { return mUserName__Placeholder ; } }
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[ SerializeField ] [ UGUIElementProperty ( "UserName/Text" ) ] private UnityEngine . UI . Text mUserName__Text ;
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public UnityEngine . UI . Text m_UserName__Text { get { return mUserName__Text ; } }
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- [ SerializeField ] [ UGUIElementProperty ( "Password " ) ] private UnityEngine . UI . InputField mPassword ;
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- public UnityEngine . UI . InputField m_Password { get { return mPassword ; } }
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+ [ SerializeField ] [ UGUIElementProperty ( "UserName " ) ] private UnityEngine . UI . InputField mUserName ;
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+ public UnityEngine . UI . InputField m_UserName { get { return mUserName ; } }
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[ SerializeField ] [ UGUIElementProperty ( "Password/Placeholder" ) ] private UnityEngine . UI . Text mPassword__Placeholder ;
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public UnityEngine . UI . Text m_Password__Placeholder { get { return mPassword__Placeholder ; } }
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[ SerializeField ] [ UGUIElementProperty ( "Password/Text" ) ] private UnityEngine . UI . Text mPassword__Text ;
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public UnityEngine . UI . Text m_Password__Text { get { return mPassword__Text ; } }
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- [ SerializeField ] [ UGUIElementProperty ( "enter " ) ] private UnityEngine . UI . Button menter ;
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- public UnityEngine . UI . Button m_enter { get { return menter ; } }
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+ [ SerializeField ] [ UGUIElementProperty ( "Password " ) ] private UnityEngine . UI . InputField mPassword ;
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+ public UnityEngine . UI . InputField m_Password { get { return mPassword ; } }
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[ SerializeField ] [ UGUIElementProperty ( "enter/Text" ) ] private UnityEngine . UI . Text menter__Text ;
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public UnityEngine . UI . Text m_enter__Text { get { return menter__Text ; } }
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+ [ SerializeField ] [ UGUIElementProperty ( "enter" ) ] private UnityEngine . UI . Button menter ;
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+ public UnityEngine . UI . Button m_enter { get { return menter ; } }
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+
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[ SerializeField ] [ UGUIElementProperty ( "ErrorText" ) ] private UnityEngine . UI . Text mErrorText ;
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public UnityEngine . UI . Text m_ErrorText { get { return mErrorText ; } }
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