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[修改]1. 修改生成的UGUI代码
1 parent 8b23f79 commit 02b724c

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3 files changed

+19
-15
lines changed

3 files changed

+19
-15
lines changed

Assets/Hotfix/UI/UGUI/UILogin/UILogin.cs

Lines changed: 8 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -13,35 +13,36 @@ namespace Hotfix.UI
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/// <summary>
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/// 代码生成的UI代码UILogin
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/// </summary>
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[DisallowMultipleComponent]
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public sealed partial class UILogin : UGUI
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{
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public GameObject self { get; private set; }
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#region Properties
21-
[SerializeField] [UGUIElementProperty("UserName")] private UnityEngine.UI.InputField mUserName;
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public UnityEngine.UI.InputField m_UserName { get { return mUserName;} }
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[SerializeField] [UGUIElementProperty("UserName/Placeholder")] private UnityEngine.UI.Text mUserName__Placeholder;
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public UnityEngine.UI.Text m_UserName__Placeholder { get { return mUserName__Placeholder;} }
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[SerializeField] [UGUIElementProperty("UserName/Text")] private UnityEngine.UI.Text mUserName__Text;
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public UnityEngine.UI.Text m_UserName__Text { get { return mUserName__Text;} }
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30-
[SerializeField] [UGUIElementProperty("Password")] private UnityEngine.UI.InputField mPassword;
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public UnityEngine.UI.InputField m_Password { get { return mPassword;} }
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[SerializeField] [UGUIElementProperty("UserName")] private UnityEngine.UI.InputField mUserName;
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public UnityEngine.UI.InputField m_UserName { get { return mUserName;} }
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[SerializeField] [UGUIElementProperty("Password/Placeholder")] private UnityEngine.UI.Text mPassword__Placeholder;
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public UnityEngine.UI.Text m_Password__Placeholder { get { return mPassword__Placeholder;} }
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[SerializeField] [UGUIElementProperty("Password/Text")] private UnityEngine.UI.Text mPassword__Text;
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public UnityEngine.UI.Text m_Password__Text { get { return mPassword__Text;} }
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39-
[SerializeField] [UGUIElementProperty("enter")] private UnityEngine.UI.Button menter;
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public UnityEngine.UI.Button m_enter { get { return menter;} }
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[SerializeField] [UGUIElementProperty("Password")] private UnityEngine.UI.InputField mPassword;
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public UnityEngine.UI.InputField m_Password { get { return mPassword;} }
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[SerializeField] [UGUIElementProperty("enter/Text")] private UnityEngine.UI.Text menter__Text;
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public UnityEngine.UI.Text m_enter__Text { get { return menter__Text;} }
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[SerializeField] [UGUIElementProperty("enter")] private UnityEngine.UI.Button menter;
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public UnityEngine.UI.Button m_enter { get { return menter;} }
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[SerializeField] [UGUIElementProperty("ErrorText")] private UnityEngine.UI.Text mErrorText;
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public UnityEngine.UI.Text m_ErrorText { get { return mErrorText;} }
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Assets/Hotfix/UI/UGUI/UIMain/UIMain.cs

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -13,6 +13,7 @@ namespace Hotfix.UI
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/// <summary>
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/// 代码生成的UI代码UIMain
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/// </summary>
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[DisallowMultipleComponent]
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public sealed partial class UIMain : UGUI
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{
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public GameObject self { get; private set; }
@@ -21,12 +22,12 @@ public sealed partial class UIMain : UGUI
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[SerializeField] [UGUIElementProperty("BgImage")] private UnityEngine.UI.Image mBgImage;
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public UnityEngine.UI.Image m_BgImage { get { return mBgImage;} }
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24-
[SerializeField] [UGUIElementProperty("bag_button")] private UnityEngine.UI.Button mbag_button;
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public UnityEngine.UI.Button m_bag_button { get { return mbag_button;} }
26-
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[SerializeField] [UGUIElementProperty("bag_button/Text")] private UnityEngine.UI.Text mbag_button__Text;
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public UnityEngine.UI.Text m_bag_button__Text { get { return mbag_button__Text;} }
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28+
[SerializeField] [UGUIElementProperty("bag_button")] private UnityEngine.UI.Button mbag_button;
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public UnityEngine.UI.Button m_bag_button { get { return mbag_button;} }
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[SerializeField] [UGUIElementProperty("player_icon")] private GameFrameX.UI.UGUI.Runtime.UIImage mplayer_icon;
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public GameFrameX.UI.UGUI.Runtime.UIImage m_player_icon { get { return mplayer_icon;} }
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Assets/Hotfix/UI/UGUI/UIPlayerCreate/UIPlayerCreate.cs

Lines changed: 7 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,5 @@
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/** This is an automatically generated class by UGUI. Please do not modify it. **/
2+
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#if ENABLE_UI_UGUI
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using Cysharp.Threading.Tasks;
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using GameFrameX.Entity.Runtime;
@@ -12,26 +13,27 @@ namespace Hotfix.UI
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/// <summary>
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/// 代码生成的UI代码UIPlayerCreate
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/// </summary>
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[DisallowMultipleComponent]
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public sealed partial class UIPlayerCreate : UGUI
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{
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public GameObject self { get; private set; }
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#region Properties
20-
[SerializeField] [UGUIElementProperty("UserName")] private UnityEngine.UI.InputField mUserName;
21-
public UnityEngine.UI.InputField m_UserName { get { return mUserName;} }
22-
2322
[SerializeField] [UGUIElementProperty("UserName/Placeholder")] private UnityEngine.UI.Text mUserName__Placeholder;
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public UnityEngine.UI.Text m_UserName__Placeholder { get { return mUserName__Placeholder;} }
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[SerializeField] [UGUIElementProperty("UserName/Text")] private UnityEngine.UI.Text mUserName__Text;
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public UnityEngine.UI.Text m_UserName__Text { get { return mUserName__Text;} }
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29-
[SerializeField] [UGUIElementProperty("enter")] private UnityEngine.UI.Button menter;
30-
public UnityEngine.UI.Button m_enter { get { return menter;} }
28+
[SerializeField] [UGUIElementProperty("UserName")] private UnityEngine.UI.InputField mUserName;
29+
public UnityEngine.UI.InputField m_UserName { get { return mUserName;} }
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[SerializeField] [UGUIElementProperty("enter/Text")] private UnityEngine.UI.Text menter__Text;
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public UnityEngine.UI.Text m_enter__Text { get { return menter__Text;} }
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34+
[SerializeField] [UGUIElementProperty("enter")] private UnityEngine.UI.Button menter;
35+
public UnityEngine.UI.Button m_enter { get { return menter;} }
36+
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[SerializeField] [UGUIElementProperty("ErrorText")] private UnityEngine.UI.Text mErrorText;
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public UnityEngine.UI.Text m_ErrorText { get { return mErrorText;} }
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