@@ -17,25 +17,26 @@ public override async Task StartAsync()
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Directory . CreateDirectory ( hotfixPath ) ;
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}
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- LogHelper . InfoConsole ( "开始配置Actor限制逻辑..." ) ;
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+ LogHelper . DebugConsole ( "开始配置Actor限制逻辑..." ) ;
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ActorLimit . Init ( ActorLimit . RuleType . None ) ;
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- LogHelper . InfoConsole ( "配置Actor限制逻辑结束..." ) ;
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+ LogHelper . DebugConsole ( "配置Actor限制逻辑结束..." ) ;
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- LogHelper . InfoConsole ( "开始启动数据库服务..." ) ;
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- GameDb . Init < MongoDbService > ( Setting . DataBaseUrl , Setting . DataBaseName ) ;
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- LogHelper . InfoConsole ( "启动数据库服务 结束..." ) ;
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+ LogHelper . DebugConsole ( "开始启动数据库服务..." ) ;
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+ await GameDb . Init < MongoDbService > ( Setting . DataBaseUrl , Setting . DataBaseName ) ;
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+ LogHelper . DebugConsole ( "启动数据库服务 结束..." ) ;
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- LogHelper . InfoConsole ( "注册组件开始..." ) ;
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+ LogHelper . DebugConsole ( "注册组件开始..." ) ;
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await ComponentRegister . Init ( typeof ( AppsHandler ) . Assembly ) ;
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- LogHelper . InfoConsole ( "注册组件结束..." ) ;
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+ LogHelper . DebugConsole ( "注册组件结束..." ) ;
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- LogHelper . InfoConsole ( "开始加载热更新模块..." ) ;
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+ LogHelper . DebugConsole ( "开始加载热更新模块..." ) ;
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await HotfixManager . LoadHotfixModule ( Setting ) ;
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- LogHelper . InfoConsole ( "加载热更新模块结束..." ) ;
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+ LogHelper . DebugConsole ( "加载热更新模块结束..." ) ;
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- LogHelper . InfoConsole ( "进入游戏主循环..." ) ;
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+ LogHelper . DebugConsole ( "进入游戏主循环..." ) ;
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GlobalSettings . LaunchTime = DateTime . Now ;
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GlobalSettings . IsAppRunning = true ;
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+ LogHelper . InfoConsole ( $ "服务器{ Setting . ServerType } 启动结束...") ;
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await AppExitToken ;
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}
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catch ( Exception e )
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