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[修改]1. 修改Session的命名
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2 files changed

+5
-5
lines changed

2 files changed

+5
-5
lines changed

GameFrameX.NetWork/BaseNetWorkChannel.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -19,7 +19,7 @@ public class BaseNetWorkChannel : INetWorkChannel
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/// <summary>
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/// 会话
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/// </summary>
22-
public IGameAppSession AppSession { get; }
22+
public IGameAppSession Session { get; }
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/// <summary>
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/// Rpc会话
@@ -45,7 +45,7 @@ public class BaseNetWorkChannel : INetWorkChannel
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/// <param name="isWebSocket"></param>
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public BaseNetWorkChannel(IGameAppSession session, IMessageEncoderHandler messageEncoder, IRpcSession rpcSession, bool isWebSocket)
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{
48-
AppSession = session;
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Session = session;
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IsWebSocket = isWebSocket;
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this._messageEncoder = messageEncoder;
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RpcSession = rpcSession;
@@ -73,13 +73,13 @@ public virtual async Task WriteAsync(IMessage messageObject, int uniId = 0, int
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var messageData = _messageEncoder.Handler(messageObject);
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76-
if (IsWebSocket && AppSession is WebSocketSession webSocketSession)
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if (IsWebSocket && Session is WebSocketSession webSocketSession)
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{
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await webSocketSession.SendAsync(messageData);
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}
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else
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{
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await AppSession.SendAsync(messageData);
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await Session.SendAsync(messageData);
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}
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}
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GameFrameX.NetWork/INetWorkChannel.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@ public interface INetWorkChannel
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/// <summary>
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/// 应用会话
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/// </summary>
14-
IGameAppSession AppSession { get; }
14+
IGameAppSession Session { get; }
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/// <summary>
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/// RPC 会话

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