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添加碰撞体也会报错,是因为脚本裁切的缘故,我取消脚本裁切后,创建球体,可以自动添加碰撞体组件,但这个实体报错,我没有想到解决方案
The text was updated successfully, but these errors were encountered:
Model_lzy_CQ_XS 在热更dll里吗?
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哦,没仔细看log,在热更dll里。 Game.Entity.ShowEntity() 前不需要自己加logic脚本,你Add重复了
在的,我直接 Model_Lzy_CQ_XS model_Lzy_CQ_XS= gameObject.AddComponent<Model_Lzy_CQ_XS>();没问题,但用框架创建实体会报can not add entity logic.w我在想可能时这个报错了吗·
这个是框架中捕获到的异常,可以看看为什么你的代码会在这个条件下被捕获。
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添加碰撞体也会报错,是因为脚本裁切的缘故,我取消脚本裁切后,创建球体,可以自动添加碰撞体组件,但这个实体报错,我没有想到解决方案



The text was updated successfully, but these errors were encountered: