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Merge pull request #2 from FireDragonGameStudio/feature_update_readme_00
update readme descriptions + link + pdf
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Assets/FmvMaker/README.pdf

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README.md

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@@ -91,6 +91,7 @@ Let's try to build a circle navigation, where our player can move from **UniqueV
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IMPORTANT: The **UniqueVideoName** and **DifferentUniqueVideoName** are representing basically the same video element, but offer different approaches.
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**FmvVideoData.json**
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```javascript
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{
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"VideoList": [{
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If you're not providing optional fields, **FmvMaker** will use the default values. When now taking our already defined video data, we can now create the **Clickables**, which will result in a **Clickables** configuration file with the following content (Pls note that the *RelativeScreenPosition* was not filled in the third **Clickable** to show you a possible usage of the default values):
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**FmvClickableData.json**
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```javascript
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{
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"ClickableList": [{
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## Online video mapping configuration
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In case you're using videos provided by an online resource, it's necessary to set your **VideoSourceType** to *ONLINE* in your [FmvMaker configuration](#fmvMaker-configuration) and provide links to your video data. Platforms like Youtube are currently not supported by native Unity VideoPlayer component. We're trx to provide a workaround asap. To get the correct mapping, you'll have to create a OnlineVideoMapping configuration file. Please check the following sample of our CircleFmv:
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**CircleOnlineVideoMapping.json**
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**FmvOnlineVideoMapping.json**
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```javascript
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{
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"OnlineVideoSourceMappingList": [{

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