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Default: An encapsulated method that takes a [UnityEngine.GameObject](https://docs.microsoft.com/en-us/dotnet/api/UnityEngine.GameObject'UnityEngine.GameObject') and always returns [null](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/null'https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/null').
Default: An encapsulated method that takes a [UnityEngine.GameObject](https://docs.microsoft.com/en-us/dotnet/api/UnityEngine.GameObject'UnityEngine.GameObject') and always returns [null](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/null'https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/null').
Default: An empty [System.Object](https://docs.microsoft.com/en-us/dotnet/api/System.Object'System.Object')[System.Array](https://docs.microsoft.com/en-us/dotnet/api/System.Array'System.Array').
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Default: An encapsulated method that takes a [UnityEngine.GameObject](https://docs.microsoft.com/en-us/dotnet/api/UnityEngine.GameObject'UnityEngine.GameObject') and always returns an empty [System.Object](https://docs.microsoft.com/en-us/dotnet/api/System.Object'System.Object')[System.Array](https://docs.microsoft.com/en-us/dotnet/api/System.Array'System.Array').
Copy file name to clipboardExpand all lines: Source/Statics/Game.cs
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@@ -779,7 +779,7 @@ public enum References
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/// Gets the game's internal bomb component, not to be mistaken with <see cref="KMBomb"/>. To prevent a reference to the game, the type is boxed in <see cref="object"/>. You can cast it to Bomb or <see cref="MonoBehaviour"/> type to restore its functionality.
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/// </summary>
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/// <remarks>
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/// Default: <see langword="null"/>.
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/// Default: An encapsulated method that takes a <see cref="GameObject"/> and always returns <see langword="null"/>.
/// Gets the game's internal timer component. To prevent a reference to the game, the type is boxed in <see cref="object"/>. You can cast it to TimerComponent or <see cref="MonoBehaviour"/> type to restore its functionality.
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/// </summary>
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/// <remarks>
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/// Default: <see langword="null"/>.
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/// Default: An encapsulated method that takes a <see cref="GameObject"/> and always returns <see langword="null"/>.
/// Gets all of the vanilla modules from the bomb supplied, including needies. To prevent a reference to the game, the type is boxed in an <see cref="object"/> <see cref="Array"/>. You can cast it to BombComponent type to restore its functionality.
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/// </summary>
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/// <remarks>
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/// Default: An empty <see cref="object"/> <see cref="Array"/>.
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/// Default: An encapsulated method that takes a <see cref="GameObject"/> and always returns an empty <see cref="object"/> <see cref="Array"/>.
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