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Updated namespace name
1 parent f5a6815 commit 159b96a

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lines changed

src/ArrayHelper.cs

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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace KeepCoding.v13
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namespace KeepCoding.v131
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{
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/// <summary>
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/// Extension methods surrounding <see cref="Array"/> static methods to make code a bit shorter. Written by Emik.

src/DynamicAudio.cs

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using System.Linq;
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using UnityEngine;
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namespace KeepCoding.v13
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namespace KeepCoding.v131
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{
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/// <summary>
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/// Advanced audio handler. Written by Emik.

src/Exceptions.cs

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using System;
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namespace KeepCoding.v13
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namespace KeepCoding.v131
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{
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/// <summary>
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/// An exception thrown when the constructor throws an exception due to a bad argument. Written by Emik.

src/Helper.cs

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using UnityEngine;
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using Random = UnityEngine.Random;
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namespace KeepCoding.v13
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namespace KeepCoding.v131
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{
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/// <summary>
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/// General extension class covering both KMFramework and native datatypes. Written by Emik.

src/ModInfo.cs

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using System.IO;
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using System.Security;
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namespace KeepCoding.v13
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namespace KeepCoding.v131
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{
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/// <summary>
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/// Contains information about the mod's info, this class can be used to deserialize every mod's "modInfo.json".

src/ModuleContainer.cs

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using System;
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using UnityEngine;
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namespace KeepCoding.v13
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namespace KeepCoding.v131
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{
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/// <summary>
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/// Container for both regular and needy modules.

src/PlayerSettings.cs

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using Manager = Assets.Scripts.Settings.PlayerSettingsManager;
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namespace KeepCoding.v13
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namespace KeepCoding.v131
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{
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/// <summary>
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/// Allows access into the player settings from the game. Do not use this class in the unity editor.

src/Routine.cs

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using System.Collections;
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using UnityEngine;
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namespace KeepCoding.v13
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namespace KeepCoding.v131
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{
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/// <summary>
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/// Advanced coroutine handler. Written by Emik.

src/RoutineBase.cs

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using System.Linq;
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using UnityEngine;
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namespace KeepCoding.v13
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namespace KeepCoding.v131
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{
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/// <summary>
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/// Abstract class for the <see cref="Routine"/> datatype, since the different overloads are similar to each other. Written by Emik.

src/Sound.cs

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using UnityEngine;
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using static KMAudio;
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namespace KeepCoding.v13
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namespace KeepCoding.v131
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{
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/// <summary>
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/// Class meant to encapsulate all types of sound effects <see cref="KMAudio"/> uses. Currently used in <see cref="ModuleScript"/>. Written by Emik.

src/StructHelper.cs

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using System.Linq;
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using UnityEngine;
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namespace KeepCoding.v13
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namespace KeepCoding.v131
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{
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/// <summary>
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/// Allows you to modify colors' individual RGBA or vectors' XYZW components relatively and absolutely. Written by Emik.

src/TPScript.cs

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using System.Text.RegularExpressions;
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using UnityEngine;
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namespace KeepCoding.v13
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namespace KeepCoding.v131
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{
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/// <summary>
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/// Base class for TwitchPlays support for regular and needy modded modules in Keep Talking and Nobody Explodes. Written by Emik.

src/Tuple.cs

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using System.Collections.Generic;
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using System.Linq;
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namespace KeepCoding.v13
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namespace KeepCoding.v131
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{
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/// <summary>
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/// An abstract type meant for the tuple data type for C# 4. Written by Emik.

src/Work.cs

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using System.Threading;
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using UnityEngine;
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namespace KeepCoding.v13
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namespace KeepCoding.v131
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{
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/// <summary>
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/// Advanced multi-threading handler. Written by Emik.

src/WorkBase.cs

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using System.Threading;
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using UnityEngine;
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namespace KeepCoding.v13
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namespace KeepCoding.v131
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{
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/// <summary>
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/// Abstract class for the <see cref="Work"/> datatype, since the different overloads are similar to each other. Written by Emik.

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