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If in an already existing Daemon build directory I configure cmake . -DBUILD_DUMMY_GAMELOGIC=1, the build breaks with this message:
cmake . -DBUILD_DUMMY_GAMELOGIC=1
CMake Error at cmake/DaemonGame.cmake:117 (add_library): Cannot find source file: C:/lang/msys64/home/meh/daemonb32/GeneratedSource/DaemonBuildInfo/Game.cpp Tried extensions .c .C .c++ .cc .cpp .cxx .cu .mpp .m .M .mm .ixx .cppm .ccm .cxxm .c++m .h .hh .h++ .hm .hpp .hxx .in .txx .f .F .for .f77 .f90 .f95 .f03 .hip .ispc Call Stack (most recent call first): src/dummygame/CMakeLists.txt:3 (GAMEMODULE) CMakeLists.txt:1073 (include)
It doesn't happen if -DBUILD_DUMMY_GAMELOGIC=1 is passed the first time CMake is invoked.
-DBUILD_DUMMY_GAMELOGIC=1
I wish generating gamelogic build info would be optional (configured by gamelogic's build) because dummy gamelogic doesn't use that.
The text was updated successfully, but these errors were encountered:
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If in an already existing Daemon build directory I configure
cmake . -DBUILD_DUMMY_GAMELOGIC=1
, the build breaks with this message:It doesn't happen if
-DBUILD_DUMMY_GAMELOGIC=1
is passed the first time CMake is invoked.I wish generating gamelogic build info would be optional (configured by gamelogic's build) because dummy gamelogic doesn't use that.
The text was updated successfully, but these errors were encountered: