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drvinceknight opened this issue Nov 6, 2015 · 2 comments
Open

Python 3 #8

drvinceknight opened this issue Nov 6, 2015 · 2 comments

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@drvinceknight
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If we move early to Python 3, our games will be able to use emoji (assuming a compatible terminal).

@alcarney
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alcarney commented Nov 6, 2015

I'm happy to move over. If we use python 3.5 we can start throwing type
hints everywhere :D (if that's something people are interested in)

On Fri, 6 Nov 2015 13:32 Vince Knight [email protected] wrote:

If we move early to Python 3, our games will be able to use emoji
(assuming a compatible terminal).


Reply to this email directly or view it on GitHub
#8.

@drvinceknight
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Sounds good to me. Will need to add all those options to the travis.yml
file (take a look at the axelrod one).

On Fri, Nov 6, 2015 at 1:41 PM Alex Carney [email protected] wrote:

I'm happy to move over. If we use python 3.5 we can start throwing type
hints everywhere :D (if that's something people are interested in)

On Fri, 6 Nov 2015 13:32 Vince Knight [email protected] wrote:

If we move early to Python 3, our games will be able to use emoji
(assuming a compatible terminal).


Reply to this email directly or view it on GitHub
#8.


Reply to this email directly or view it on GitHub
#8 (comment)
.

@alcarney alcarney mentioned this issue Dec 1, 2015
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