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If we move early to Python 3, our games will be able to use emoji (assuming a compatible terminal).
The text was updated successfully, but these errors were encountered:
I'm happy to move over. If we use python 3.5 we can start throwing type hints everywhere :D (if that's something people are interested in)
On Fri, 6 Nov 2015 13:32 Vince Knight [email protected] wrote:
If we move early to Python 3, our games will be able to use emoji (assuming a compatible terminal). — Reply to this email directly or view it on GitHub #8.
— Reply to this email directly or view it on GitHub #8.
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Sounds good to me. Will need to add all those options to the travis.yml file (take a look at the axelrod one).
On Fri, Nov 6, 2015 at 1:41 PM Alex Carney [email protected] wrote:
I'm happy to move over. If we use python 3.5 we can start throwing type hints everywhere :D (if that's something people are interested in) On Fri, 6 Nov 2015 13:32 Vince Knight [email protected] wrote: If we move early to Python 3, our games will be able to use emoji (assuming a compatible terminal). — Reply to this email directly or view it on GitHub #8. — Reply to this email directly or view it on GitHub #8 (comment) .
— Reply to this email directly or view it on GitHub #8 (comment) .
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If we move early to Python 3, our games will be able to use emoji (assuming a compatible terminal).
The text was updated successfully, but these errors were encountered: