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2 files changed +21
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- v1.0.6.2
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+ v1.0.6.3 (Beta 1)
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+ --------
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+ - Fixed crashing issues (#260, #261)
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+ - Fixed small UI inconsistencies (#265, #267, #268)
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+ - Fixed launching issues on Steam
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+ - Fixed bundle adding for manifest games
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+ - Fixed issue where editor mods didnt get removed (#274)
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+ - Improved performance of the EbxWriter
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+ - Changed Rotations from YPR to XYZ (#304)
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+ - Added option to manage ModData from the ModManager (#271)
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+ - Added whitelist option for bundles (#275)
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+ - Added rename and duplicate pack options to the ModManager (#280)
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+
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+ Plugin Changes
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+ - Fixed crashing issue when exporting certain textures
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+ - Added importing support for composite meshes (#262)
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+ - Added support for more types to the duplication and bundle editor plugins (#276, #277)
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+ - Added importing support for raw ealayer3 audio
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+
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+ v1.0.6.2
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--------
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- Fixed memory issue and writing of cat files
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- Fixed issue with bundle editing in older games
Original file line number Diff line number Diff line change @@ -20,7 +20,7 @@ public sealed class App
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public static ILogger Logger ;
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public static HashSet < int > WhitelistedBundles = new HashSet < int > ( ) ;
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- public static readonly int Version = 2 ;
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+ public static readonly int Version = 1 ;
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public static string ProfileSettingsPath => Environment . GetFolderPath ( Environment . SpecialFolder . LocalApplicationData ) + "/Frosty/" + ProfilesLibrary . ProfileName ;
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public static string GlobalSettingsPath => Environment . GetFolderPath ( Environment . SpecialFolder . LocalApplicationData ) + "/Frosty" ;
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