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Prepare beta release
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FrostyEditor/ChangeLog.txt

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v1.0.6.2
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v1.0.6.3 (Beta 1)
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--------
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- Fixed crashing issues (#260, #261)
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- Fixed small UI inconsistencies (#265, #267, #268)
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- Fixed launching issues on Steam
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- Fixed bundle adding for manifest games
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- Fixed issue where editor mods didnt get removed (#274)
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- Improved performance of the EbxWriter
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- Changed Rotations from YPR to XYZ (#304)
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- Added option to manage ModData from the ModManager (#271)
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- Added whitelist option for bundles (#275)
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- Added rename and duplicate pack options to the ModManager (#280)
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Plugin Changes
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- Fixed crashing issue when exporting certain textures
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- Added importing support for composite meshes (#262)
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- Added support for more types to the duplication and bundle editor plugins (#276, #277)
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- Added importing support for raw ealayer3 audio
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v1.0.6.2
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- Fixed memory issue and writing of cat files
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- Fixed issue with bundle editing in older games

FrostyPlugin/App.cs

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public static ILogger Logger;
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public static HashSet<int> WhitelistedBundles = new HashSet<int>();
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public static readonly int Version = 2;
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public static readonly int Version = 1;
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public static string ProfileSettingsPath => Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Frosty/" + ProfilesLibrary.ProfileName;
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public static string GlobalSettingsPath => Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Frosty";

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