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| 1 | +#include <gtest/gtest.h> |
| 2 | +#include "behaviortree_cpp/loggers/bt_observer.h" |
| 3 | +#include "behaviortree_cpp/bt_factory.h" |
| 4 | + |
| 5 | +namespace BT::test |
| 6 | +{ |
| 7 | + |
| 8 | +class SimpleCondition : public BT::ConditionNode |
| 9 | +{ |
| 10 | +private: |
| 11 | + std::string port_name_; |
| 12 | +public: |
| 13 | + SimpleCondition(const std::string& name, const BT::NodeConfig& config, |
| 14 | + std::string port_name) : |
| 15 | + BT::ConditionNode(name, config), |
| 16 | + port_name_(port_name) |
| 17 | + {} |
| 18 | + static BT::PortsList providedPorts() { |
| 19 | + return {}; |
| 20 | + } |
| 21 | + BT::NodeStatus tick() override |
| 22 | + { |
| 23 | + auto val = config().blackboard->get<bool>(port_name_); |
| 24 | + return (val) ? NodeStatus::SUCCESS : NodeStatus::FAILURE; |
| 25 | + } |
| 26 | +}; |
| 27 | + |
| 28 | +//-------------------------- |
| 29 | +class AsyncTestAction : public BT::StatefulActionNode |
| 30 | +{ |
| 31 | + int counter_ = 0; |
| 32 | + std::string port_name_; |
| 33 | +public: |
| 34 | + AsyncTestAction(const std::string& name, const BT::NodeConfig& config, |
| 35 | + std::string port_name) : |
| 36 | + BT::StatefulActionNode(name, config), |
| 37 | + port_name_(port_name) |
| 38 | + {} |
| 39 | + |
| 40 | + static BT::PortsList providedPorts(){ return {}; } |
| 41 | + |
| 42 | + NodeStatus onStart() override { |
| 43 | + counter_ = 0; |
| 44 | + return NodeStatus::RUNNING; |
| 45 | + } |
| 46 | + |
| 47 | + NodeStatus onRunning() override { |
| 48 | + if(++counter_ == 2) { |
| 49 | + config().blackboard->set<bool>(port_name_, true); |
| 50 | + return NodeStatus::SUCCESS; |
| 51 | + } |
| 52 | + return NodeStatus::RUNNING; |
| 53 | + } |
| 54 | + void onHalted() override {} |
| 55 | +}; |
| 56 | +//-------------------------- |
| 57 | + |
| 58 | +TEST(ReactiveBackchaining, EnsureWarm) |
| 59 | +{ |
| 60 | + // This test shows the basic structure of a PPA: a fallback |
| 61 | + // of a postcondition and an action to make that |
| 62 | + // postcondition true. |
| 63 | + static const char* xml_text = R"( |
| 64 | + <root BTCPP_format="4"> |
| 65 | + <BehaviorTree ID="EnsureWarm"> |
| 66 | + <ReactiveFallback> |
| 67 | + <IsWarm name="warm"/> |
| 68 | + <ReactiveSequence> |
| 69 | + <IsHoldingJacket name="jacket" /> |
| 70 | + <WearJacket name="wear" /> |
| 71 | + </ReactiveSequence> |
| 72 | + </ReactiveFallback> |
| 73 | + </BehaviorTree> |
| 74 | + </root> |
| 75 | + )"; |
| 76 | + |
| 77 | + // The final condition of the PPA; the thing that make_warm achieves. |
| 78 | + // For this example, we're only warm after WearJacket returns success. |
| 79 | + BehaviorTreeFactory factory; |
| 80 | + factory.registerNodeType<SimpleCondition>("IsWarm", "is_warm"); |
| 81 | + factory.registerNodeType<SimpleCondition>("IsHoldingJacket", "holding_jacket"); |
| 82 | + factory.registerNodeType<AsyncTestAction>("WearJacket", "is_warm"); |
| 83 | + |
| 84 | + Tree tree = factory.createTreeFromText(xml_text); |
| 85 | + BT::TreeObserver observer(tree); |
| 86 | + |
| 87 | + auto& blackboard = tree.subtrees.front()->blackboard; |
| 88 | + blackboard->set("is_warm", false); |
| 89 | + blackboard->set("holding_jacket", true); |
| 90 | + |
| 91 | + // first tick: not warm, have a jacket: start wearing it |
| 92 | + EXPECT_EQ(tree.tickExactlyOnce(), NodeStatus::RUNNING); |
| 93 | + EXPECT_FALSE(blackboard->get<bool>("is_warm")); |
| 94 | + |
| 95 | + // second tick: not warm (still wearing) |
| 96 | + EXPECT_EQ(tree.tickExactlyOnce(), NodeStatus::RUNNING); |
| 97 | + EXPECT_FALSE(blackboard->get<bool>("is_warm")); |
| 98 | + |
| 99 | + // third tick: warm (wearing succeeded) |
| 100 | + EXPECT_EQ(tree.tickExactlyOnce(), NodeStatus::SUCCESS); |
| 101 | + EXPECT_TRUE(blackboard->get<bool>("is_warm")); |
| 102 | + |
| 103 | + // fourth tick: still warm (just the condition ticked) |
| 104 | + EXPECT_EQ(tree.tickExactlyOnce(), NodeStatus::SUCCESS); |
| 105 | + |
| 106 | + EXPECT_EQ(observer.getStatistics("warm").failure_count, 3); |
| 107 | + EXPECT_EQ(observer.getStatistics("warm").success_count, 1); |
| 108 | + |
| 109 | + EXPECT_EQ(observer.getStatistics("jacket").transitions_count, 3); |
| 110 | + EXPECT_EQ(observer.getStatistics("jacket").success_count, 3); |
| 111 | + |
| 112 | + EXPECT_EQ(observer.getStatistics("wear").success_count, 1); |
| 113 | +} |
| 114 | + |
| 115 | + |
| 116 | +TEST(ReactiveBackchaining, EnsureWarmWithEnsureHoldingHacket) |
| 117 | +{ |
| 118 | + // This test backchains on HoldingHacket => EnsureHoldingHacket to iteratively add reactivity and functionality to the tree. |
| 119 | + // The general structure of the PPA remains the same. |
| 120 | + static const char* xml_text = R"( |
| 121 | + <root BTCPP_format="4"> |
| 122 | + <BehaviorTree ID="EnsureWarm"> |
| 123 | + <ReactiveFallback> |
| 124 | + <IsWarm /> |
| 125 | + <ReactiveSequence> |
| 126 | + <SubTree ID="EnsureHoldingJacket" /> |
| 127 | + <WearJacket /> |
| 128 | + </ReactiveSequence> |
| 129 | + </ReactiveFallback> |
| 130 | + </BehaviorTree> |
| 131 | +
|
| 132 | + <BehaviorTree ID="EnsureHoldingJacket"> |
| 133 | + <ReactiveFallback> |
| 134 | + <IsHoldingJacket /> |
| 135 | + <ReactiveSequence> |
| 136 | + <IsNearCloset /> |
| 137 | + <GrabJacket /> |
| 138 | + </ReactiveSequence> |
| 139 | + </ReactiveFallback> |
| 140 | + </BehaviorTree> |
| 141 | + </root> |
| 142 | + )"; |
| 143 | + |
| 144 | + BehaviorTreeFactory factory; |
| 145 | + factory.registerNodeType<SimpleCondition>("IsWarm", "is_warm"); |
| 146 | + factory.registerNodeType<SimpleCondition>("IsHoldingJacket", "holding_jacket"); |
| 147 | + factory.registerNodeType<SimpleCondition>("IsNearCloset", "near_closet"); |
| 148 | + factory.registerNodeType<AsyncTestAction>("WearJacket", "is_warm"); |
| 149 | + factory.registerNodeType<AsyncTestAction>("GrabJacket", "holding_jacket"); |
| 150 | + |
| 151 | + factory.registerBehaviorTreeFromText(xml_text); |
| 152 | + Tree tree = factory.createTree("EnsureWarm"); |
| 153 | + BT::TreeObserver observer(tree); |
| 154 | + |
| 155 | + tree.subtrees[0]->blackboard->set("is_warm", false); |
| 156 | + tree.subtrees[1]->blackboard->set("holding_jacket", false); |
| 157 | + tree.subtrees[1]->blackboard->set("near_closet", true); |
| 158 | + |
| 159 | + // first tick: not warm, no jacket, start GrabJacket |
| 160 | + EXPECT_EQ(tree.tickExactlyOnce(), NodeStatus::RUNNING); |
| 161 | + EXPECT_FALSE(tree.subtrees[0]->blackboard->get<bool>("is_warm")); |
| 162 | + EXPECT_FALSE(tree.subtrees[1]->blackboard->get<bool>("holding_jacket")); |
| 163 | + EXPECT_TRUE(tree.subtrees[1]->blackboard->get<bool>("near_closet")); |
| 164 | + |
| 165 | + // second tick: still GrabJacket |
| 166 | + EXPECT_EQ(tree.tickExactlyOnce(), NodeStatus::RUNNING); |
| 167 | + |
| 168 | + // third tick: GrabJacket succeeded, start wearing |
| 169 | + EXPECT_EQ(tree.tickExactlyOnce(), NodeStatus::RUNNING); |
| 170 | + EXPECT_FALSE(tree.subtrees[0]->blackboard->get<bool>("is_warm")); |
| 171 | + EXPECT_TRUE(tree.subtrees[1]->blackboard->get<bool>("holding_jacket")); |
| 172 | + |
| 173 | + // fourth tick: still WearingJacket |
| 174 | + EXPECT_EQ(tree.tickExactlyOnce(), NodeStatus::RUNNING); |
| 175 | + |
| 176 | + // fifth tick: warm (WearingJacket succeeded) |
| 177 | + EXPECT_EQ(tree.tickExactlyOnce(), NodeStatus::SUCCESS); |
| 178 | + EXPECT_TRUE(tree.subtrees[0]->blackboard->get<bool>("is_warm")); |
| 179 | + |
| 180 | + // sixr tick: still warm (just the condition ticked) |
| 181 | + EXPECT_EQ(tree.tickExactlyOnce(), NodeStatus::SUCCESS); |
| 182 | +} |
| 183 | + |
| 184 | +} |
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