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Bannerlord.Module.Sdk.CSharp Expand file tree Collapse file tree 3 files changed +6
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<TargetFramework >net6</TargetFramework >
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<!-- #endif -->
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<Platforms >x64</Platforms >
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+ <CopyLocalLockFileAssemblies >true</CopyLocalLockFileAssemblies >
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<LangVersion Condition =" '$(langVersion)' != ''" >$(ProjectLanguageVersion)</LangVersion >
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<Nullable Condition =" '$(nullable)' != ''" >enable</Nullable >
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<BuildForWindows >false</BuildForWindows >
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<!-- #endif -->
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<!-- #if (gameWindowsStore) -->
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<PropertyGroup Condition =" $(TargetFramework) == 'net6'" >
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- <BuildForWindowsStore >false</BuildForWindowsStore >
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- <CopyLocalLockFileAssemblies >true</CopyLocalLockFileAssemblies >
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+ <BuildForWindowsStore >true</BuildForWindowsStore >
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<EnableWindowsTargeting >true</EnableWindowsTargeting >
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</PropertyGroup >
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<!-- #endif -->
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<!-- #endif -->
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<SubModule >
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<Name value =" $modulename$" />
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- <DLLName value =" $modulename $.dll" />
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- <SubModuleClassType value =" $modulename $.SubModule" />
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+ <DLLName value =" $moduleid $.dll" />
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+ <SubModuleClassType value =" $moduleid $.SubModule" />
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<Tags />
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</SubModule >
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</SubModules >
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<TargetFramework >net6</TargetFramework >
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<!-- #endif -->
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<Platforms >x64</Platforms >
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+ <CopyLocalLockFileAssemblies >true</CopyLocalLockFileAssemblies >
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<LangVersion Condition =" '$(langVersion)' != ''" >$(ProjectLanguageVersion)</LangVersion >
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<Nullable Condition =" '$(nullable)' != ''" >enable</Nullable >
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<!-- #if (gameWindowsStore) -->
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<PropertyGroup Condition =" $(TargetFramework) == 'net6'" >
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<!-- Xbox Game Pass PC version of the game -->
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- <BuildForWindowsStore >false</BuildForWindowsStore >
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- <CopyLocalLockFileAssemblies >true</CopyLocalLockFileAssemblies >
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+ <BuildForWindowsStore >true</BuildForWindowsStore >
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<EnableWindowsTargeting >true</EnableWindowsTargeting >
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</PropertyGroup >
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<!-- #endif -->
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