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| 1 | +const float YCbCrYRF = 0.299F; // RGB转YCbCr的系数(浮点类型) |
| 2 | +const float YCbCrYGF = 0.587F; |
| 3 | +const float YCbCrYBF = 0.114F; |
| 4 | +const float YCbCrCbRF = -0.168736F; |
| 5 | +const float YCbCrCbGF = -0.331264F; |
| 6 | +const float YCbCrCbBF = 0.500000F; |
| 7 | +const float YCbCrCrRF = 0.500000F; |
| 8 | +const float YCbCrCrGF = -0.418688F; |
| 9 | +const float YCbCrCrBF = -0.081312F; |
| 10 | + |
| 11 | +const float RGBRYF = 1.00000F; // YCbCr转RGB的系数(浮点类型) |
| 12 | +const float RGBRCbF = 0.0000F; |
| 13 | +const float RGBRCrF = 1.40200F; |
| 14 | +const float RGBGYF = 1.00000F; |
| 15 | +const float RGBGCbF = -0.34414F; |
| 16 | +const float RGBGCrF = -0.71414F; |
| 17 | +const float RGBBYF = 1.00000F; |
| 18 | +const float RGBBCbF = 1.77200F; |
| 19 | +const float RGBBCrF = 0.00000F; |
| 20 | + |
| 21 | +const int Shift = 20; |
| 22 | +const int HalfShiftValue = 1 << (Shift - 1); |
| 23 | + |
| 24 | +const int YCbCrYRI = (int)(YCbCrYRF * (1 << Shift) + 0.5); // RGB转YCbCr的系数(整数类型) |
| 25 | +const int YCbCrYGI = (int)(YCbCrYGF * (1 << Shift) + 0.5); |
| 26 | +const int YCbCrYBI = (int)(YCbCrYBF * (1 << Shift) + 0.5); |
| 27 | +const int YCbCrCbRI = (int)(YCbCrCbRF * (1 << Shift) + 0.5); |
| 28 | +const int YCbCrCbGI = (int)(YCbCrCbGF * (1 << Shift) + 0.5); |
| 29 | +const int YCbCrCbBI = (int)(YCbCrCbBF * (1 << Shift) + 0.5); |
| 30 | +const int YCbCrCrRI = (int)(YCbCrCrRF * (1 << Shift) + 0.5); |
| 31 | +const int YCbCrCrGI = (int)(YCbCrCrGF * (1 << Shift) + 0.5); |
| 32 | +const int YCbCrCrBI = (int)(YCbCrCrBF * (1 << Shift) + 0.5); |
| 33 | + |
| 34 | +const int RGBRYI = (int)(RGBRYF * (1 << Shift) + 0.5); // YCbCr转RGB的系数(整数类型) |
| 35 | +const int RGBRCbI = (int)(RGBRCbF * (1 << Shift) + 0.5); |
| 36 | +const int RGBRCrI = (int)(RGBRCrF * (1 << Shift) + 0.5); |
| 37 | +const int RGBGYI = (int)(RGBGYF * (1 << Shift) + 0.5); |
| 38 | +const int RGBGCbI = (int)(RGBGCbF * (1 << Shift) + 0.5); |
| 39 | +const int RGBGCrI = (int)(RGBGCrF * (1 << Shift) + 0.5); |
| 40 | +const int RGBBYI = (int)(RGBBYF * (1 << Shift) + 0.5); |
| 41 | +const int RGBBCbI = (int)(RGBBCbF * (1 << Shift) + 0.5); |
| 42 | +const int RGBBCrI = (int)(RGBBCrF * (1 << Shift) + 0.5); |
| 43 | + |
| 44 | +Mat RGB2YCbCr(Mat src) { |
| 45 | + int row = src.rows; |
| 46 | + int col = src.cols; |
| 47 | + Mat dst(row, col, CV_8UC3); |
| 48 | + for (int i = 0; i < row; i++) { |
| 49 | + for (int j = 0; j < col; j++) { |
| 50 | + int Blue = src.at<Vec3b>(i, j)[0]; |
| 51 | + int Green = src.at<Vec3b>(i, j)[1]; |
| 52 | + int Red = src.at<Vec3b>(i, j)[2]; |
| 53 | + dst.at<Vec3b>(i, j)[0] = (int)((YCbCrYRI * Red + YCbCrYGI * Green + YCbCrYBI * Blue + HalfShiftValue) >> Shift); |
| 54 | + dst.at<Vec3b>(i, j)[1] = (int)(128 + ((YCbCrCbRI * Red + YCbCrCbGI * Green + YCbCrCbBI * Blue + HalfShiftValue) >> Shift)); |
| 55 | + dst.at<Vec3b>(i, j)[2] = (int)(128 + ((YCbCrCrRI * Red + YCbCrCrGI * Green + YCbCrCrBI * Blue + HalfShiftValue) >> Shift)); |
| 56 | + } |
| 57 | + } |
| 58 | + return dst; |
| 59 | +} |
| 60 | + |
| 61 | +Mat YCbCr2RGB(Mat src) { |
| 62 | + int row = src.rows; |
| 63 | + int col = src.cols; |
| 64 | + Mat dst(row, col, CV_8UC3); |
| 65 | + for (int i = 0; i < row; i++) { |
| 66 | + for (int j = 0; j < col; j++) { |
| 67 | + int Y = src.at<Vec3b>(i, j)[0]; |
| 68 | + int Cb = src.at<Vec3b>(i, j)[1] - 128; |
| 69 | + int Cr = src.at<Vec3b>(i, j)[2] - 128; |
| 70 | + int Red = Y + ((RGBRCrI * Cr + HalfShiftValue) >> Shift); |
| 71 | + int Green = Y + ((RGBGCbI * Cb + RGBGCrI * Cr + HalfShiftValue) >> Shift); |
| 72 | + int Blue = Y + ((RGBBCbI * Cb + HalfShiftValue) >> Shift); |
| 73 | + if (Red > 255) Red = 255; else if (Red < 0) Red = 0; |
| 74 | + if (Green > 255) Green = 255; else if (Green < 0) Green = 0; // 编译后应该比三目运算符的效率高 |
| 75 | + if (Blue > 255) Blue = 255; else if (Blue < 0) Blue = 0; |
| 76 | + dst.at<Vec3b>(i, j)[0] = Blue; |
| 77 | + dst.at<Vec3b>(i, j)[1] = Green; |
| 78 | + dst.at<Vec3b>(i, j)[2] = Red; |
| 79 | + } |
| 80 | + } |
| 81 | + return dst; |
| 82 | +} |
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