Skip to content

Commit 90107a8

Browse files
committed
Fix respawn
1 parent 17a76c3 commit 90107a8

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

src/Scripts/Game/RespawnSystem/EPF_BaseRespawnSystemComponent.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -60,7 +60,7 @@ class EPF_BaseRespawnSystemComponent : SCR_RespawnSystemComponent
6060
persistence.OverrideSelfSpawn(true);
6161

6262
// Fresh character spawn (NOTE: We need to push this to next frame due to a bug where on the same death frame we can not hand over a new char).
63-
GetGame().GetCallqueue().Call(LoadCharacter, playerId, newId, null);
63+
GetGame().GetCallqueue().Call(CreateCharacter, playerId, newId);
6464
}
6565

6666
//------------------------------------------------------------------------------------------------

0 commit comments

Comments
 (0)