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Unseal classes for now to allow modded overloads for debugging
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src/Scripts/Game/EPF_PersistenceComponent.c

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
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[ComponentEditorProps(category: "Persistence", description: "Used to make an entity persistent.")]
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sealed class EPF_PersistenceComponentClass : ScriptComponentClass
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/*sealed*/ class EPF_PersistenceComponentClass : ScriptComponentClass
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{
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[Attribute(defvalue: EPF_ESaveType.INTERVAL_SHUTDOWN.ToString(), uiwidget: UIWidgets.ComboBox, desc: "Should the entity be saved automatically and if so only on shutdown or regulary.\nThe interval is configured in the persitence manager component on your game mode.", enums: ParamEnumArray.FromEnum(EPF_ESaveType))]
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EPF_ESaveType m_eSaveType;
@@ -29,7 +29,7 @@ sealed class EPF_PersistenceComponentClass : ScriptComponentClass
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}
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};
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sealed class EPF_PersistenceComponent : ScriptComponent
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/*sealed*/ class EPF_PersistenceComponent : ScriptComponent
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{
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private string m_sId;
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