Replies: 1 comment
-
Hi @ZHAWluci have you solved this? Maybe you are using a SVGLoader with a different version of Three.js. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
What is the current behavior?
I want to import a SVG file into my AR.js scene to be displayed on a marker.
For that I am using the official Three.js SVGLloader[1]. While using this with pure Three.js I am able to load a SVG into my scene and display it. But when I use the exact same function combined with AR.js I get this error:
Please mention other relevant information such as the browser version, Operating System and Device Name
Windows - Chrome
What is the expected behavior?
To see my extruded SVG logo in AR.js like I see it on Three.js
[1] https://threejs.org/docs/#examples/en/loaders/SVGLoader
Beta Was this translation helpful? Give feedback.
All reactions