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trichu
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testing oculus-multiview patch on AFRAME v1.4.2
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CHANGELOG.md

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### 1.4.2 (Apr 22, 2023)
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### Bug fixes
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- Fix issue when Quest 2 touch buttons are pressed before model has loaded (#5212, #5220) (@vincentfretin @mikemainguy)
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- Fix orientation of hand tracking models (fix #4848) (@DougReeder)
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- Fix problem with <a-assets> where image load quickly before the onload listener is attached. Manifests in particular for browser cached images (fix #5251) (@tomfelder94)
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- Fix loading order when A-Frame is used along defer and modules script tags (fix #5228) (@wmurphyrd)
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- Fix raycaster visual appearance when origin is not 0,0,0 (fix https://github.com/aframevr/aframe/issues/4882) (https://github.com/aframevr/aframe/pull/4884) (@Clicky02)
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- Fix problem when adding a single property component via mixin (#5273) (@kfarr @dmarcos)
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- Fix exception when trying to reference this pointer inside callback. (https://github.com/aframevr/aframe/pull/5221) (@diarmidmackenzie)
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Change vertexColors property name to vertexColorsEnabled and make it a boolean to match THREE API (https://github.com/aframevr/aframe/pull/5250) (@diarmidmackenzie)
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### Enhancements
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- Add WebXR unit tests (https://github.com/aframevr/aframe/pull/5227) (@diarmidmackenzie)
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Expose low / high refresh rates options for WebXR devices (https://github.com/aframevr/aframe/pull/5217) (@diarmidmackenzie)
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- Docs improvements (@Srile @DougReeder @foobar404 @stefan-langenmaier @vincentfretin @diarmidmackenzie @dmarcos)
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### 1.4.1 (Jan 6, 2023)
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### Bug fixes
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- Fix error when exiting immersive mode (fix https://github.com/aframevr/aframe/issues/5137)(https://github.com/aframevr/aframe/pull/5198) (@vincentfretin)
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- Fix issue reentering immersive mode when using compositor layers (fix #5197) (https://github.com/supermedium/three.js/pull/9) (@vincentfretin)
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### 1.4.0 (Dec 26, 2022)
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A-Frame moved to custom elements V1, Oculus Quest Pro support, and tons of fixes and improvements in both A-Frame core and inspector 👏

README.md

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```html
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<html>
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<head>
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<script src="https://aframe.io/releases/1.4.1/aframe.min.js"></script>
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<script src="https://aframe.io/releases/1.4.2/aframe.min.js"></script>
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</head>
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<body>
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<a-scene>
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```
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With A-Frame's [entity-component
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architecture](https://aframe.io/docs/1.4.1/introduction/entity-component-system.html), we can drop in community
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architecture](https://aframe.io/docs/1.4.2/introduction/entity-component-system.html), we can drop in community
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components from the ecosystem (e.g., ocean, physics) and plug them into our
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objects straight from HTML:
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```html
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<html>
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<head>
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<script src="https://aframe.io/releases/1.4.1/aframe.min.js"></script>
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<script src="https://aframe.io/releases/1.4.2/aframe.min.js"></script>
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<script src="https://unpkg.com/[email protected]/dist/aframe-particle-system-component.min.js"></script>
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<script src="https://unpkg.com/aframe-extras.ocean@%5E3.5.x/dist/aframe-extras.ocean.min.js"></script>
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<script src="https://unpkg.com/[email protected].1/dist/gradientsky.min.js"></script>
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<script src="https://unpkg.com/[email protected].2/dist/gradientsky.min.js"></script>
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</head>
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<body>
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<a-scene>
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### Builds
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To use the latest stable build of A-Frame, include [`aframe.min.js`](https://aframe.io/releases/1.4.1/aframe.min.js):
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To use the latest stable build of A-Frame, include [`aframe.min.js`](https://aframe.io/releases/1.4.2/aframe.min.js):
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```js
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<script src="https://aframe.io/releases/1.4.1/aframe.min.js"></script>
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<script src="https://aframe.io/releases/1.4.2/aframe.min.js"></script>
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</head>
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```
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dist/README.md

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```html
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<html>
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<head>
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<script src="https://cdn.jsdelivr.net/gh/aframevr/aframe@c27d4a2156bde2ec249600fca4967ba49fecfdc3/dist/aframe-master.min.js"></script>
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<script src="https://cdn.jsdelivr.net/gh/aframevr/aframe@cb0bb8407968be713b79008548b7044908ba5729/dist/aframe-master.min.js"></script>
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</head>
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<body>
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<a-scene>

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